Elements
Every Elemixie belongs to one of 15 elements. Five are base elements that appear in the wild. The other ten are mixed elements, made by combining two base elements at the mixing shrine. Click any element for its species and matchups.
FireBase elementEarthBase elementWaterBase elementAirBase elementVoidBase elementAbyssalVoid + WaterCloudAir + WaterDervishAir + EarthMagmaEarth + FireNetherflameFire + VoidObsidianEarth + VoidOozeEarth + WaterSmokeAir + FireSteamFire + WaterTwilightAir + Void
Where Elements Live
Each base element has a home biome where it appears far more often. The exact spawn chances:
| Biome | Fire | Earth | Water | Air | Void |
|---|---|---|---|---|---|
| Meadow | 20% | 20% | 20% | 20% | 20% |
| Desert | 90% | 5% | – | 5% | – |
| Forest | 5% | 90% | 5% | – | – |
| Lake | – | – | 90% | 5% | 5% |
| Cave | 5% | 5% | – | – | 90% |
| Sky Islands | – | – | 5% | 90% | 5% |
| VIP Island | 20% | 20% | 20% | 20% | 20% |
Each of the five element biomes is also home to an Elder who offers daily quests there: Ember in the Desert (Fire), Bramble in the Forest (Earth), Coral at the Lake (Water), Zephyr on the Sky Islands (Air), and Shade in the Cave (Void).
Mixed elements never spawn in the wild and never hatch from eggs. Mixing is the only way.
Elements in Battle
Element decides two things in the arena:
- Matchups. Some elements hit others harder. See Element Matchups for the chart and a checker that compares any two.
- Abilities. Each base element has its own signature ability, and mixed elements carry both parents' abilities at a slower charge. The full ability table with exact numbers is on the Abilities page.
Written by the Elemixies team. elemixies.com