Bond Camp
Bond camp flips the leash: your three Elemixies lead and you follow. Pick a tier, pick a team, and they guide you through the world to a surprise destination. Complete the adventure for coins and XP.
How an Adventure Works
- Visit the bond camp, pick a tier from Select Tier, then pick three Elemixies.
- They set off and lead you, staying a few steps ahead. Fall behind and they stop and wait. Wander off and they turn around and hop to call you back.
- The task line on screen tells you the goal. At the destination, trigger the prompt to finish.
- The results screen pays out, and Adventure Again jumps straight back in with the same team.
There's no timer. An adventure takes as long as the walk takes. Quitting mid-adventure (or disconnecting) pays nothing.
The Three Adventures
- Treasure Hunt. Find the treasure.
- Helping Out. An elemental errand matched to your team: light the fire, fill the well, save the egg, clear the dust, or purify the flower. Only errands matching one of your party's elements can come up, and a mixed-element Elemixie counts for both of its parents.
- Hang Out. Walk somewhere nice and just chill together for a moment.
The game never picks the same adventure twice in a row.
Tiers and Rewards
The bond camp shares its unlock ladder with the arena: unlock a tier in one and it's open in both. A tier unlocks once you have owned three Elemixies at its level bar, and it never re-locks.
| Tier | Unlock | XP each | Coins |
|---|---|---|---|
| Scout | Open from the start | 2 | 2 |
| Explorer | 3 Elemixies lvl 5+ | 3 | 3 |
| Adventurer | 3 Elemixies lvl 15+ | 5 | 5 |
| Pathfinder | 3 Elemixies lvl 25+ | 6 | 6 |
| Trailblazer | 3 Elemixies lvl 35+ | 7 | 7 |
| Legend | 3 Elemixies lvl 45+ | 10 | 10 |
XP goes to each of the three Elemixies. The adventure itself is the same at every tier; only the payout and the unlock bar change. There's no per-member level requirement to enter an unlocked tier, so bringing a low-level friend along to power-level is fair play. As everywhere, an Elemixie at its star tier's level cap absorbs no XP.
Worth Knowing
- One adventure at a time, no cooldown, no daily limit. Coins count toward the daily coin cap.
- Elemixies+ subscribers earn 1.25 times coins and 1.5 times XP from adventures.
- Your first completed adventure finishes the Bond Camp Adventure tutorial quest for a bonus 50 coins and 30 player XP.
- Your chosen three temporarily replace your following team; your usual followers return when the adventure ends.
Written by the Elemixies team. elemixies.com