Patch Notes
What changed in each update. The game shows the same notes in Settings, under Patch Notes.
October 19, 2026
Features
- Each Elemixie's picture now shows it as it looks in the world.
- Every new Elemixie you discover pays coins, from 15 for a common to 250 for a mythic.
- Elemixies you discovered before this update pay their coins too.
- Discovering species earns eggs, from a basic egg at 10 to a primordial egg for all 90. Claim them in the Elemixpedia.
- Buttons in the world have a new look and move out from behind your on-screen buttons.
- The Quests button now hops when a quest is ready to claim.
- Your first battle and first adventure offer Battle Again and Adventure Again too.
Fixes
- Your adventure team now follows you from one adventure to the next until you're done.
- In hide and seek, the hiding Elemixie once again races ahead to its hiding spot.
- A newly discovered Elemixie's message now waits until you close its reveal.
- The VIP daily egg's sign now shrinks with distance, like name labels do.
- The Adventure banner's text is now easier to read on computers and tablets.
- Once you press the button at an adventure's spot, you can walk away while it finishes. Hangouts still need you to stay.
- An adventure's button no longer goes missing when you walk far away and come back.
October 17, 2026
Features
- The tutorial is shorter: hatch your egg, catch 5 Elemixies, merge, and mix.
- New players' first quests are a battle, an adventure, and an egg to hatch, with a crystal egg for all 3. They stay until you claim the egg.
- On a bond camp adventure, you lead the way now. Your Elemixies follow you, an arrow over your head shows the way, and a red pin marks the spot. Tap the Adventure banner, or press T or D-pad up, to look at the pin.
- When night falls, a clock chimes and a message tells you, even in the cave.
- Level-up quests now name a place: the arena, an adventure, or the dojo.
- When you pick an arena tier, it says "Loading..." until your opponents appear.
- With a keyboard or controller, you can now walk and look around while a newly hatched or mixed Elemixie is on screen.
- Battle and adventure tasks now stack on one icon, so 2 battle tasks show as 0/2. Each one still pays when you finish it.
- You can now turn tasks off in Settings, under Gameplay.
- Once an Elemixie is in your Elemixpedia, mixing shows it instead of a question mark.
- When another player uses Recall, you now see the glowing circle under their feet.
- Wild Elemixies no longer all face the same way.
Fixes
- A new Elemixie is easy to see at night, and standing next to a wall or tree no longer hides it.
- When you hatch or mix a legendary or mythic Elemixie, the server hears about it after you see it, not before.
- A badge you earn by hatching or mixing now pops up after you see your new Elemixie, not before.
- Sending trade requests to a few players in a row no longer says you're going too fast.
- Collecting a mix or picking an arena tier no longer says "You already sent this."
- Mixing a locked Elemixie now says which one it is and takes it out of the mix.
- You can now talk to Mera and Lillibelle during an adventure.
Balance
- About 1 in 5 wild common Elemixies turn rarer at nightfall (up from about 1 in 6), so you're more likely to see one happen.
- Friends in the same server are no longer sent to the same biome for catch tasks, so you aren't racing each other for the same Elemixies.
- Arena wins now pay from 12 to 21 player XP by tier (up from 2 to 10), so battling levels you up as fast as catching, and faster at harder tiers.
- A win pays less player XP when your team is much stronger than the tier, so you level up fastest at your own tier.
- Bond camp adventures now pay from 6 to 14 player XP by tier (up from 2 to 10), so longer trips pay more.
- Mixing now pays from 6 to 100 player XP by rarity (up from 5 to 30), since each mix uses up 2 Elemixies.
- Merging now pays from 3 to 50 player XP for each Elemixie merged in (up from 3 to 18), so each one pays what catching it does.
- Each task now pays player XP too: 10, or 15 for a task that asks for 3 catches, so finishing tasks raises your level.
October 12, 2026
Features
- Elemixies has a new look, like an explorer's field kit: stitched windows with leather flaps, ruled paper, and sticker buttons.
- Recall now works while a trade request is waiting. If either player uses it, the request is canceled.
- After you send a trade request, a window shows you're waiting, with a Cancel button.
- Another player's mythic banner now waits its turn with your other messages and stays clear of the buttons you're using.
- A button you can't use right now shakes and makes a sound when you tap it. If the reason isn't on screen, a message tells you.
- The words on the main screen's buttons keep their size at every Roblox Text Size setting. Windows and messages still grow with it.
October 10, 2026
Features
- Coins come from your tasks now. Battles and bond camp adventures pay XP.
- The game now has day and night. An in-game day lasts 12 minutes, and the last 4 are night.
- 3 tasks arrive each in-game day: an adventure at sunrise, a battle 4 minutes later, and a catch at nightfall. Each one pays coins the moment you finish it.
- A battle or adventure task pays 112 coins. A catch task pays 52 coins for 1 Elemixie or 132 for 3.
- Your tasks show as icons beside the Quests button, and up to 5 can wait. Tap one to see what to do, then tap Show Me for an arrow.
- At nightfall, about 1 wild common in 6 turns into something rarer, and every biome fills back up with a better chance of rarer ones.
- At night, each pillar at the mixing shrine glows in its element's color.
- After 2 arena losses in a row, the result window gives you a tip.
- The Rewards button now sits above Shop and shows a red ! when a reward is ready.
- Foraging and training now fill a meter while you play. It fills in an hour: 216 coins at the expedition camp, or 36 XP for each Elemixie at the dojo.
- While you're away, the meter fills a third of the way over 8 hours. A full meter waits for you to collect it.
- Collect any time and your team keeps working. Tap Finish to bring them home.
- Foraging and training no longer give player XP.
- A forage or training run you started before the update becomes a meter with coins or XP already in it.
- Eggs cost more now that tasks pay coins: basic egg 840, crystal egg 1,440, enchanted egg 1,800, ancient egg 2,250, and celestial egg 2,800 coins. The primordial egg stays 3,500.
- Coins you've saved stay as they are.
- Coin packs now match the eggs. Each pack holds exactly enough coins for one egg, from 840 to 3,500 coins.
- The Shop has a Starter Pack: an enchanted egg and 50 backpack slots. It shows up the day after you finish the tutorial.
- The Odds button now names every Elemixie you can hatch.
- You can now buy a private server on the game's Roblox page to play with your friends.
- The tutorial now pays 840 coins, enough for your first basic egg.
- Every team earns the same at the expedition camp and the dojo.
- The coin limit now resets at every sunrise. It's 2,500 coins, or 3,750 with Elemixies+.
- If you reach the limit, your forage and quest rewards wait for you until sunrise. Tasks don't count until then.
- Where Roblox doesn't allow paid random items for your account, you can now buy eggs. Each egg you buy hatches the next Elemixie on a set list, and the shop shows it before you buy.
- There, VIP and Elemixies+ eggs now arrive as eggs again, from the same lists, instead of coins.
- New quests replace elder quests. Tap the Quests button in the top-left corner to see 3. There are new ones every day.
- Each quest pays 60 coins and 20 player XP. Claim all 3 for a prize that changes each day: 200 coins, a basic egg, or a crystal egg.
- Then a bonus quest appears: play with a friend for 15 minutes, or trade with a friend. It pays 240 coins and 30 player XP.
- Tap a quest to get an arrow that shows you the way.
- Elder quests you had on the day of the update carry over.
- During a bond camp adventure, its banner sits under the Quests button.
- The elders teach now. After the tutorial, talk to one to learn about their element and their part of the game.
- Every arena and bond camp tier is open now. Take any 3 Elemixies to any tier.
- Your first win at each arena tier now gives that tier's egg instead of coins, from a basic egg at Beginner up to a primordial egg at Elite. Tiers you won before the update give their egg on your next win there.
- The arena's tier window marks one tier Recommended based on your 3 strongest Elemixies.
- Each star now adds 5% to every stat, and every Elemixie can level up to 50, whatever its stars.
- You can now see the arena opponents' stars when you pick your team: 1 at Beginner up to 5 at Elite. Their stars add to their stats, as yours do.
- New sort: Strength. It lists your strongest Elemixies first, in your backpack and every picker.
- The arena picker now opens on Strength and counts each lane's matchup. Your followers sort with the rest of your Elemixies there.
- Elemixies that tie in a sort now sit with their own kind: rarest first, then by element.
- The forage and training timers show what's waiting, and say Full! when a meter is full.
- Collected coins fly to your coin counter, and each Elemixie's XP bar fills as training pays out.
- A level-up icon marks each Elemixie that levels up from training, an arena battle, or a bond camp adventure.
- Team pickers now say why some of your Elemixies are busy: foraging, training, or mixing.
- The first quests after completing the tutorial always include foraging or training.
- Reminders after you leave now arrive even if your server closes, and never between 9 pm and 9 am your time.
- A reminder tells you what your foraging and training Elemixies have waiting for you.
- Legendary finds, hatches, and mixes now show in chat for everyone in the server, as mythic ones do.
- A mythic also shows a banner at the top of everyone else's screen.
- The Week Sauce and Can't Stop Won't Stop badges now count the days you claim your daily reward, not days in a row. Already past 7 or 30? You'll get them at your next claim.
Fixes
- Wild Elemixies' name labels now fade in and out with them.
- After a Recall or a cyclone ride, the camera faces the way you land, now on phones and tablets too.
- VIP players can now get a reminder when their daily enchanted egg is waiting.
- The timers on the mix, forage, and training buttons now finish their sweep as they turn green.
- Merging an Elemixie that is following you no longer says it started following you.
October 3, 2026
Features
- The main screen has a new look.
- New playtime rewards! Play to earn coins and an enchanted egg every day. Daily rewards are in the new Rewards button.
- Arena wins now pay 10 coins at every tier.
- Bond camp adventures pay more the farther they go: 8 to 18 coins.
- Foraging pays more: 40 to 120 coins.
- Elder quests pay 60 coins each.
- Dervish is now called Sandstorm. Same Elemixies, new name.
- The elders now stand around the mixing shrine.
- Lots of improvements to the tutorial.
- Quitting a bond camp adventure now asks first, like surrendering a battle.
- Timers track your mix, forage, and dojo. Tap Ready! and an arrow shows the way.
- Summoned Elemixies show their level, and nameplates shrink smoothly with distance.
- In the trade picker, check your items and tap Add to offer them all at once.
- After a Recall or a cyclone ride, the camera faces the way you land.
- Patch notes live in Settings now.
- Settings has tabs, and trading can be set to friends only.
- Choose whose names and summoned Elemixies you see.
- VIP players can hide their VIP tag.
- Reduce Motion now uses Roblox's own setting, under Settings in the Roblox menu.
- Buttons and titles no longer shout in all caps.
- Seats no longer sit you when you walk into them. Press the bubble on a seat to sit down.
- The dojo, forage, and bond camp pickers mark your Last Team.
- The backpack remembers how you sort it.
- Sorting breaks ties by stars, then level, then XP.
Fixes
- Taps and windows respond faster for players with slower connections.
- Merge picks stop at 5★.
- No trade requests while you're in the arena.
- Walking more than 40 studs apart ends a trade.
- The mixing shrine grays out Elemixies that can't mix right now.
- Arena and bond camp tiers stay unlocked once you earn them.
- Switch Avatar in the Roblox menu now changes your look.
- Elemixie pictures that fail to load now reload on their own.
- On phones, window titles stay put when the filter is open.
- Eggs always come after your Elemixies, whatever the sort.
- Plus smaller fixes to catching, Recall, timers, filters, and double taps.
September 26, 2026
Features
- Explore 6 unique biomes and collect 90 species of Elemixies!
- Mix 2 Elemixies at the mixing shrine to discover new species.
- Merge duplicate Elemixies to increase their stars.
- Equip up to 3 Elemixies that follow you around the world.
- Battle in the arena or go on adventures to earn coins and XP.
- Train in the dojo for XP or send teams to forage for coins, then come back later to collect your rewards.
- Trade Elemixies with other players.
- Track your discoveries in the Elemixpedia.
- VIP Pass and Elemixies+ give rewards, bonuses, and more.
- Come back every day for daily login rewards and new elder quests!